Version 2.0.1 changes:
 - Corrected powergrid requirements of Heavy Capacitor Booster II
 - Added Capacitor Flux Coil II
 - Fitting panel is locked by default
 - Raven State Issue and Tempest Tribal Issue added
 - Tracking Links now affected by Long Distance Jamming
 - Remote Sensor Boosters now affected by Sensor Linking
 - Warhead Rigor Catalyst rigs are affecting only Standard, Heavy and Cruise missiles
 - Flycatcher bonus to rockets is working propertly now
 - Reflected all changes of 34381 patch except new hardwiring-related

Version 2.1.0 changes:
Interface improvements:
 - Modules and drones can be fitted to the last active setup or removed by double-clicking on them
 - "Change Affecting Skill" menu item now include skills which affect module through ship bonus and skills which affect ship itself when menu is opened with no slots selected
 - Added menu command to open module market group
 - Added options to duplicate setup and copy it to clipboard
 - You can now open multiple Setup Windows for the same ship
 - Default state of newly added drones can be active or inactive depending on character skills and already active drones
 - Added "Window" menu listing all opened windows
 - It is now possible to right-click select items in Character Editor
 - Implant management interface improved
 - Character with all skills at level 5 included in program files
 - API skill import now should work with proxy
 - Setups Window size saved between sessions
 - Added "Optimal" column showing module optimal and falloff
 - Added ability to create custom damage type ratio profiles via right-clicking tanking icon in Setups window
 - "Affected By" section of Information window now lists implants affecting module or charge
 - Modules now can be dragged between the slots. When dragging with right mouse button you can move, copy or swap modules
Bug fixes:
 - Issue with Setups window not fully visible in 120 dpi mode has been resolved
 - Main window position is saved correctly now (this is also should fix the issue with main window placed off screen on multimonitor systems)
 - Fixed errors with saving\loading of drones
 - Fixed bug which might be the cause of 'Cannot open /icons/other/ship.ico' error on startup (but I can't be sure because I was unable to reproduce this error)
 - Icons should now display correctly on high color desktop modes (Those who got corrupted icons using true color modes should try to enable "Force high-color icons" option in Preferences)
Fixed errors in database and additions:
 - Added all missing hardwiring implants
 - Added faction f.o.f. missiles
 - Fixed misprint in Caldari Navy Terror Assault Missile. It does 115 damage now instead of 15
 - Interdiction Sphere Launcher does not take missile slot anymore
 - Damnation optimal bonus is 10% per level now
 - Vexor Navy Issue got third rig slot
 - Weapon Upgrades skill now affects Smartbombs
 - Tech 2 Medium and Heavy Capacitor Boosters now have correct 12 seconds activation time
 - Fixed bug with some Tracking Computers not affecting hybrid turrets
 - Corrected Covert Ops bonus on scan duration
 - Fixed Gravity Capacitor Upgrade rigs 
 - Corrected powergrid requirements of Medium Capacitor Booster II
 - Armageddon Imperial Issue now has correct powergrid
 - Particle Dispersion Augmentor rigs now receive proper stacking penalty
 - Fixed errors in damage of Arch Angel EMP M, Arch Angel Phased Plasma M and Republic Fleet EMP M
 - Megathron Navy Issue now has 350 calibration points

Version 2.2.0 changes:
 - Exception on skill change through "Change Affecting Skill" menu when Character Editor isn't open should no longer occur
 - Corrected CPU and capacitor usage of Large Shield Transporter II
 - Error with the names of Ancillary Ballistic Screen Stabilizer I and F-S8 Relativistic Deflection Shield Induction I fixed
 - Fixed error with Targeting System Subcontroller rigs
 - Missing mining modules added
 - Nightmare and Rattlesnake now have working bonuses to Siege Launchers
 - Crusader bonus on capacitor use by lasers fixed
 - Added ability to change default sorting order for modules on fitting panel by clicking column headers
 - Ship agility and mass represented by the new "Align Time" parameter which shows approximate time required to gain 75% of top speed from zero speed

Version 2.3.0 changes:
 - Missing skill indicator now checks drone skills too
 - Remote Sensor Booster II cpu requirements corrected
 - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized
 - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs
 - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't
 - Fixed Cerberus bonus on missile flight time
 - Fixed Siege Module damage bonus
 - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed
 - Added mothership bonus to Projected ECM CPU usage
 - Fixed bug with gang skills affecting ammunition penalties
 - Shield Upgrades skills affects Shield Resistance Amplifiers now
 - Error with Interdictors having same ROF penalty as destroyers fixed
 - Exequror bonuses are now working correctly
 - Faction XL ammo have been added
 - Database updated to Revelations 2.2

Version 2.4.0 changes:
 - Chimera now uses Caldari Carrier skill for her bonuses instead of Amarr Carrier and has 400 calibration points
 - Maelstrom calibration points corrected
 - Wasp EC-900 has a proper name now
 - Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-1 was inpropertly named
 - Stacking penalty from Mining Upgrades has been removed
 - Fixed Eris bonus to Thermal rocket damage
 - Hybrid Turret optimal bonus on raptor was incorrectly set as 10% instead of 50% (equivalent of 2% per frigate skill level instead of 10% per level). This has been fixed.
 - Corrected activation cost for Tech II Energy Transfer Arrays
 - Skiff and Mackinaw shield resistances corrected
 - All mining barges had a wrong reduction bonus of ice harvester cycle duration which was removed
 - All skills and implants affecting non-capital remote armor repair systems and shield transporters now affect capital variants as well
 - Khanid Navy modules and faction Heavy Assault Missile Launchers have been added
 - Guardian and Basilisk power reduction bonuses now affect Nosferatus and Neutralizers as well
 - Exequeror bonus on Remote Armor Repairers range fixed
 - Bonus from Energy Grid Upgrades to T1 micro capacitor batteries has been removed

 - Drones are now can be used as Projected Effects
 - Change Affecting Skill menu items now have icons showing skill level of current character
 - Modules on fitting panel can have colored backgrounds to distinguish between slot types
 - New option in preferences allows slots in Setups Window to be divided in groups (required Win XP or higher)
 - Different options for autosizing of columns in Setups Window have been added
 - Setup export now includes ship and setup names, charges and drones
 - Import of setups posted in EFT export format is now possible: to do it you need to copy setup text (with ship\setup name header) from forum for example and switch back to EFT - it will scan clipboard and if setup is recognized you'll be given an option to add it.
 - Added 2 new special categories to Fitting Panel: Favorites and Recently Used. To add the module to Favorites or any of its subgroups drag it from module list in Fitting Panel to the corresponding item in category tree (Fitting Panel must be locked to do this).

 - Database updated to Trinity
